Demolitionist
Explosives expert. Clears defenders off the center and blows open the way to the core.
♥ 6 hearts3 abilities
Egg Grenade
Thrown explosive. You carry 3 and they regenerate over time.
Mine
Throw a pressure-plate mine anywhere. You carry 3, and they regenerate too.
Sheep Launcher
Fires a baby sheep that chases the nearest enemy, changes colour as it counts down from 5 seconds, then explodes. 25s cooldown.
Tip Hit your own thrown Mine with an Egg Grenade in mid-air and it goes nuclear: a huge blast on a 30-second cooldown.
Spy
Fights from invisibility. The lowest health of any kit, and the most ways to ruin someone's day.
♥ 3 hearts4 abilities
Remote Explosive
Plant it, walk away, and set it off with the Detonator whenever you like.
Cloak
Two ender pearls for repositioning. They regenerate every 30 seconds.
Poison Dagger
A blade that poisons whoever it cuts.
Hidden Shank
Put it away and you turn invisible. Draw it and you're visible, but it sharpens a tier at a time for as long as you hold it.
Tip A Remote Explosive planted near the center punishes whoever steps up to place their wool.
Snowballer
Fast, airborne and annoying. Gets above the fight and lands on it.
♥ 4 hearts4 abilities
Snowball Launcher
Fires snowballs in four-shot bursts. Fire too fast and it overheats.
Rocket Jump
Launches you the way you're looking. The backblast freezes and chips anyone behind you. 9s cooldown.
Snow Slam
Hover, then dive. The farther you fall, the harder you hit. 6s cooldown.
Feather Boots
Feather Falling VII, so long drops barely hurt.
Tip Rocket Jump straight up, then Snow Slam down onto the center. Height turns into damage.
Archer
Six kinds of arrow on one Infinity bow, each with its own cooldown.
♥ 4 hearts6 abilities
Flame
Your everyday arrow: sets targets alight, with no cooldown.
Lightning
Calls down a lightning strike where it lands.
Ice
Encases the landing spot in a sphere of ice.
Cyclone
A whirlwind arrow that flings everyone near its path around for six seconds.
Gravity
Lifts every player and block within 4 blocks into the air, then drops the blocks.
Teleport
Takes you to where it lands. A direct hit swaps you with the target and blinds them.
Tip Gravity-arrow a crowd on the center, then pick them off while they float.
Lumberjack
Front-line bruiser. Cuts through blocks and players alike.
♥ 5 hearts3 abilities
Chain-Axe
A chainsaw. Hold it on blocks to shred them, or on enemies to grind them down.
Log Chuck
Hurls a log that explodes on impact. You get 2, and they regenerate.
Mystic Sap
Drops a sap field: teammates inside regenerate, enemies inside are poisoned. 26s cooldown.
Tip Drop Mystic Sap on the center while your team holds it. It heals them and poisons whoever contests it.
Grandpa
Old, armed and surprisingly quick once the Booze kicks in.
♥ 5 hearts4 abilities
Slugged Shotgun
Heavy close-range blast with real knockback. Two shells, then a reload.
Peppergun
A fast spray of smaller pellets. Three shots per reload.
Booze
Instantly reloads both guns and gives Speed III for 15 seconds, at the cost of some health and vision. 18s cooldown.
Old Ladder
24 ladders for climbing onto anything.
Tip Booze up, close the gap, and finish with the Slugged Shotgun to knock people off the island.
Grandma
The team's healer, with a scooter and a cane for when they get too close.
♥ 6 hearts3 abilities
Heal Cookies
Heals you and nearby teammates. You carry 3 and they regenerate.
Scooter
Ride a kick scooter you steer like a horse: run people over, boost it, honk it, or blow it up under the enemy. 18s cooldown.
Classic Cane
A knockback cane. At low health, Grandma trades some of her own health for an even bigger hit.
Tip Ride the Scooter into a crowd and detonate it. A Heal Cookie afterwards and you're back in it.
Tank
The most health in the game. Plants itself and holds ground.
♥ 7 hearts4 abilities
Gatling Gun
Locks you in an iron box and turns you into a turret. Use EXIT to climb back out. 24s cooldown.
Shield
A wall of your team's glass between you and incoming fire. 32s cooldown.
Hellfire Missile
Launch into the sky and fly the missile yourself on an elytra, then dive it into the enemy for a huge block-breaking blast. 20s cooldown.
Napalm Charge
Fire charges that set everyone in the blast alight.
Tip Plant the Gatling Gun on your side of the center and make holding it very expensive.
Runner
Permanent Speed. First to the center, first back to defend.
♥ 4 hearts3 abilities
Dash
A quick burst forward. Two charges that regenerate.
Block Run
For 5 seconds, wool appears under your feet wherever you run, even over the void. 18s cooldown.
Polar Deflection Field
Reflects projectiles and throws nearby enemies away from you. 19s cooldown.
Tip Polar Deflection Field shuts down an Archer or a Demolitionist trying to hold you off.
Artificer
A spellcaster with fire, frost and the void.
♥ 5 hearts4 abilities
Flamethrower
A cone of fire for a few seconds. 9s cooldown.
Frost Dagger
A thrown dagger that freezes. 7s cooldown.
Void Bomb
Carves a sphere out of the map wherever it lands. Collect Void Fragments to charge it.
Updraft
Launches you up and lets you drift down slowly. 10s cooldown.
Tip A Void Bomb under the enemy's bridge turns their route to the center into a long fall.
Engineer
Builds the battlefield: turrets, teleporters and early warning.
♥ 5 hearts4 abilities
Snowman Turret
Deploy an armoured snowman that shoots at enemies. Recall it or repair it. 18s cooldown.
Teleporter
Place two beacons and walk between them. 36s cooldown.
Firework Blaster
A crossbow loaded with explosive fireworks. 5 rockets, then a reload.
Enemy Detector
Place it down and it flags enemies who come near it. 18s cooldown.
Tip Put one Teleporter at spawn and one near the center so your team can rejoin the fight in seconds.
Operator
Tactical gadgets that build up to one devastating strike.
♥ 5 ½ hearts4 abilities
Orbital Strikes
Spend stacks on a strike: Bovine Strike drops a giant cow, Phantom Strike circles phantoms overhead before they dive, Firework Barrage rains rockets from every angle, and POWER 999 does all of it.
Spreaders
Echo-shard beams that chip and blind enemies. Two charges that regenerate.
Gravity Well
Opens a vortex that drags enemies in and eats their projectiles. Strike into an open well and it lands twice as fast.
Dislocator
A shockwave that damages and throws every enemy it catches. 12s cooldown.
Tip Open a Gravity Well on the center, then drop a strike into it while the enemy can't get out.
Fisherman
Weaponised seafood.
♥ 4 ½ hearts4 abilities
Fishing Rod
Hook enemies and drag them where you want them.
Cod Sniper
A fast fish projectile that hits harder against airborne targets. 4s cooldown.
Pufferfish Bomb
Bursts into a cloud of pufferfish and explodes. 18s cooldown.
Salmonrang
A spinning salmon that flies out and back. While it's out, Swap teleports you to where it is. 15s cooldown.
Tip Throw the Salmonrang over a gap, then Swap to cross it without a bridge.
Builder
Instant structures. The fastest route to anywhere.
♥ 5 hearts6 abilities
Bridge
Places a 3x12 wool bridge laced with packed ice.
Stairs
5x5 wool stairs up to high ground.
Tower
A 3x3 wool tower in an instant.
Bouncy Platform
A 5x5 slime platform that launches anyone who lands on it.
Wool Shear
Cuts through enemy wool. 20s cooldown.
Med-Fire
A campfire that heals your team.
Tip A Bridge straight at the center beats walking the long way round.