
Mirage
A desert souk on a dune. The core pavilion sits in an open plaza at the crossroads of the market streets.
16 maps in rotation
Every map is a floating-island arena built as two mirrored halves around one center: Red builds warm, Blue builds cool, and neither side gets a better route.

A desert souk on a dune. The core pavilion sits in an open plaza at the crossroads of the market streets.

Cherry-blossom gardens and pagodas, with each core tucked just in front of its team's temple district.

A candy castle and rainbow bridges. The brightest map in the rotation, and one of the most fought over.

Marble temples and colonnades on floating islands.

Copper gears and clock towers. Plenty of vertical routes up the machinery.

Cracked amethyst islands, with each core sitting inside a geode of its own.

A hypercube at the center, helix and matrix lanes, and hourglass bases. Crimson against warped.

Maze Runner meets Inception: 16-block maze walls, a plank level running through them, and a center maze hanging upside down above itself.

A triple-deck suspension bridge. The longest walk to the enemy core on the server.
Also in rotation
The rotation picks a random map each match. These are in it too:
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